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Mauricio Dal Fabbro
Mauricio Dal Fabbro
3D Artist
Buenos Aires, Argentina

Summary

I'm a predominantly an Art Director and 3D Character illustrator/rigger/animator who has been creating 3D artwork for the advertising and gaming industries professionally since 2007.

Skills

3D Animation3D ModelingCharacter ModelingRiggingTexturingCharacter DesignCharacter AnimationPhotogrammetryMocap cleaning

Software proficiency

Maya
Maya
Unity
Unity
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
Illustrator
Illustrator
Mudbox
Mudbox
Keyshot
Keyshot

Experience

  • Art / Creative Director at Rocketo Punch
    Buenos Aires, Argentina
    September 2016 - Present

    My own entrepreneurship, Im working on Chango Mambo, a coop multiplayer monkey brawler.

    Job done: Prototype development, character creation, modeling, rigging, texturing, animation, vfx, Unity integration.

    Also worked on Rex Odyssey.

  • Art Director at Barbacube
    Buenos Aires, Argentina
    January 2017 - Present

    2018 - Creative and Art Director, Lead 3d Modeler, Riggin, Animation and VFX for Rex Odyssey.

    2017 - Art Director, Lead 3d Modeler, and VFX artist for International mobile game.

  • Rigger / Animator at Saibot Studios
    Buenos Aires, Argentina
    October 2016 - October 2017

    Character Rigging, Mocap files cleaner, Retargeting, Animator.

    Unreal Engine 4.

  • Art Director at Brainhold Games
    Buenos Aires, Argentina
    November 2015 - September 2016

    Creative director and Art Director of Rex Odyssey (www.rexodyssey.com), i also created the art of the game, concepts, models, and animations.

  • Art Director at Totwise
    Buenos Aires, Argentina
    January 2015 - October 2015

    Lead 3D Modeler and Art Team manager.

    My job was to make sure that everything maintain the same level of quality and aesthetics, look as good as possible with performance in mind and follow the Creative Director guidelines.

  • Art Director at Rothenberg Ventures
    San Francisco, United States of America
    February 2015 - June 2015

    Art Director for "The Hum Abductions" Videogame project.

  • Art Director at Freelance
    Buenos Aires, Argentina
    March 2014 - December 2014

    Rex Odyssey Videogame developer and artist.

  • 3D Artist at Zoom Desarrollos Digitales S.A.
    Buenos Aires, Argentina
    July 2008 - February 2014

    3D modelling, texturing, shading and rendering of pieces for advertising industry.

  • Graphic Designer at Duotres S.A.
    Buenos Aires, Argentina
    June 2004 - June 2008

    General graphic design, 3D stands design and 3d illustrations.