I'm a predominantly an Art Director and 3D Character illustrator/rigger/animator who has been creating 3D artwork for the advertising and gaming industries professionally since 2007.
My own entrepreneurship, Im working on Chango Mambo, a coop multiplayer monkey brawler.
Job done: Prototype development, character creation, modeling, rigging, texturing, animation, vfx, Unity integration.
Also worked on Rex Odyssey.
2018 - Creative and Art Director, Lead 3d Modeler, Riggin, Animation and VFX for Rex Odyssey.
2017 - Art Director, Lead 3d Modeler, and VFX artist for International mobile game.
Character Rigging, Mocap files cleaner, Retargeting, Animator.
Unreal Engine 4.
Creative director and Art Director of Rex Odyssey (www.rexodyssey.com), i also created the art of the game, concepts, models, and animations.
Lead 3D Modeler and Art Team manager.
My job was to make sure that everything maintain the same level of quality and aesthetics, look as good as possible with performance in mind and follow the Creative Director guidelines.
Art Director for "The Hum Abductions" Videogame project.
Rex Odyssey Videogame developer and artist.
3D modelling, texturing, shading and rendering of pieces for advertising industry.
General graphic design, 3D stands design and 3d illustrations.